Karma System

Lostshard is governed by the Karma System. Every player has one of three roles:


 * 1) Worthy
 * 2) Criminal
 * 3) Murderer


 * Initially, all players begin as Worthy and spawn in Order.
 * Criminal and Murderer players spawn in Chaos.
 * However, when a Worthy player attacks another Worthy player, they no longer have the Worthy rank and attain the Criminal rank.
 * If the player with the Criminal rank does not attack another Worthy player within 5 minutes, they re-gain their Worthy rank. Should the player with the Criminal rank attack another worthy player, the timer will reset.


 * If a player with the Criminal rank kills five Worthy players, they lose their Criminal rank and obtain the Murderer rank and they will no longer be able to return to Worthy rank unless they go to The Shrine of Atonement.
 * If the player with Criminal rank does not exceed killing five Worthy players, the player can become Worthy.


 * If a Worthy player kills a Criminal or Murderer, it will not count towards their murder count.
 * Murder count will automatically decrease once every 24 hours.
 * In order to check players and their status, the player can use the command, /whois [playername].

Order:


 * Order is the default spawn for all Worthy players.
 * There is a Banker which allows the player to access a private vault with the command /bank.
 * There are Guards situated throughout Order.
 * Guards are NPC's which protect Worthy players throughout Order.
 * If a player with Criminal or Murderer status comes within 5 blocks of a guard, the guard will instantly kill them no matter their armor or HP.
 * If a Worthy player notices a Criminal or Murderer within Order, the Worthy player can type "guards" or /guards to summon a guard to their location.
 * The Worthy player must be within 10 blocks of Criminal or Murderer to use /guards or shout guards for the instant kill.
 * Typing guards or /guards requires both the Worthy player and the Criminal or Murderer to be inside Order. Nothing will happen if this or the previous criteria are not met.

Chaos:


 * Chaos is the default spawn for all Criminal and Murderer players.
 * There is a Banker which allows the player to access a private vault with the command /bank.
 * There is a portal in Chaos which leads to the Shrine of Atonement.

The Shrine of Atonement:


 * The Shrine of Atonement allows for players with Murderer status to become Worthy again.
 * Upon arriving at The Shrine of Atonement, the Murderer can type /atone to 'atone for their sins.'
 * The Shrine of Atonement requires one gold per kill until the player is able to reach Criminal status again.
 * For example, if the player with Murderer status has 20 kills, it will cost them 16 gold. (Gold is taken from the player's balance).
 * Upon successfully using the shrine, the player that previously had Murderer status become a Worthy player with 4 kills in the murder count.